Edward specialises in hard surface models with a focus on vehicles, weapons and props, and also has experience as an environment artist. He has a deep understanding of industry standard pipelines and workflows such as high to low poly modelling, UV unwrapping, and using physically based rendering techniques to create realistic textures. As a result, Edward consistently produces extremely high quality work.
Having earned a first in his BA 3D Animation and Games degree, Edward has a solid understanding of areas outside his own specialism, such as concept creation, character/organic modelling, rigging and animation.